Marvel’s Avengers: State of the Game Update
This is one of that good news and bad news situations it seems. Marvel’s Avengers was (Keep that word in your mind) supposed to come out for the Xbox Series X and PlayStation 5 next month. In this new State of the Game Update from Square Enix and Crystal Dynamic. In my previous review, I did give it an initial buy, but there were some iffy feelings toward the game. But yes that is pulling the bad news band-aid off. Let’s get into the good news.
Marvel’s Avengers Thanks to the Community:
Today Square Enix and Crystal Dynamics sent out an email to their loyal fans of the game. I also noticed another update that happened which was Version 1.12. This makes me wonder if this was the update that goes with this e-mail?
We have been thrilled to see so many of you enjoying Marvel’s Avengers; to watch you fall in love with Kamala Khan in the Reassemble campaign, customize iconic Super Heroes your way, and discover new War Zone co-op strategies with your friends.
Marvel’s Avengers’ launch was not without turbulence, and we recognize that a number of issues detracted from your enjoyment of the game. This does not align with Crystal Dynamics’ value of craftsmanship, and for that we sincerely apologize.
Over the past weeks, our team around the world has been heads down fixing bugs and tuning key gameplay systems guided in part by your feedback. Since launch, we’ve released rapid updates to address these bugs, improve game stability, and refine our matchmaking system. While our work is never done, these fixes and additions have made improvements to the overall player experience.
Show of Appreciation:
You know when developers want to show a sign of appreciation after certain situations that happened. One would think about the outcome of such appreciation. Honestly, it is long overdue for companies to either own up on their mistakes or give something back.
- Credits: 1500 – Enough for a Legendary Skin and Nameplate from the Marketplace
- Units: 7000
- Upgrade Modules: 250
- DNA Keys: 20
- A Sarah Garza-Inspired Nameplate (Because seriously, you’re the best.)
This gift will be available from October 22nd thru November 5th ending at 10 AM PDT. Now the game is only a month old at this time which would be perfect to release some DLC at this point like Hawk-Eye or even Hank Pym DLC. Some of us got to see the list of characters that will be available in future updates. To go even further with that, the spider-man DLC will not be out to PlayStation owners till next year. Frankly speaking, I still feel that a character exclusive of that magnitude should have been shared with all platforms.
Feedback from the Fans:
Developers actually listened to our concerns and suggestions. Hmmm, color me impressed honestly.
We can’t say this enough – thank you for your feedback. We’ve already started implementing feedback-driven features in the game. Examples in yesterday’s Patch V1.3.3 include an increase to the radius of which rewards are automatically drawn to the player and the ability to preview cosmetics from vendors prior to purchase. Paired with the release of Marvel’s Avengers: SHIELD Substation Zero, we’ve also added terminals in outposts to make accepting faction missions & assignments much quicker.
In the coming months, expect more community-driven features which you can see below.
- Avengers Initiative Ping System: A system that will allow players to mark objectives, resources, health crates, and enemies, allowing players to command AI companions to hack/smash doors or prioritize specific enemies.
- Reassemble Campaign Replay: An option to reset the Reassemble campaign and replay it with your Super Hero’s level and gear intact.
- High Contrast Mode: An accessibility feature that will allow the player to apply solid darken veils behind the text to improve readability.
- Hero Icon Visibility: An option to adjust the display of identifying icons above a Super Hero’s head to be on by default or dynamic.
- Mission Reward Clarity: Improved clarity around mission-specific rewards when viewed on the WAR TABLE. This will allow players to more strategically take on missions to meet their current goals and seek out specific gear and resources.
- Offscreen & Ranged Enemy Attack Indicators: Better feedback for players to avoid offscreen and ranged enemy attacks.
Now there is also information on Areas of Impact that show off their progress and what was done.
Performance & Stability
- We are actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest Patch V1.3.3, we’ve added NVIDIA DLSS, which significantly improves framerate while maintaining high-quality visuals for NVIDIA RTX hardware. We’ve also added DLSS support for ultra-performance mode and Dynamic Resolution scaling. More information about NVIDIA DLSS can be found here.
- Moving forward, our philosophy for multiplayer improvements is to rework the way we group players. The goal is to draw from a larger pool of online players and provide faster ways to jump into desired content. This will help with quicker matchmaking so you can get to the fun faster. We are also exploring ways to better make use of the quick match feature with greater rewards for joining in to help others out. Stay tuned!
- We know how important meaningful rewards are to our fans. Our philosophy is that rewards should always feel worth the time you’ve invested to earn them. The upcoming AIM Cloning Lab will guarantee an exotic drop for the first completion per week, and a notable chance of exotic drops for subsequent runs. You should also feel that exotic drops are more unique to late-game play; Tachyon and future AIM Cloning Labs missions draw from special reward pools. When you do get exotics from these late-game activities, they will also feel more significant with reworked attributes and perks.
Reward tuning will be an ongoing pursuit to ensure we hit the sweet spot with players, and we commit to transparency through patch notes when changes are made.
Apparently, there are more plans in-store since launch which will refine the game’s existing content and additional missions. This also includes new characters, missions, and regions.
- To support our late-game players, we recently dropped the Mega Hive. Mega Hives are a weekly mission type for fans who prefer to fly solo, testing their top-tier roster in a gauntlet of descending floors with increasingly difficult enemies. We’ve heard loud and clear that players want a multiplayer option for the Mega Hive, and that is something we are working towards in the coming months.
Tachyon Missions & SHIELD Substation Zero:
- A new outpost, SHIELD Substation Zero, dropped this week in the Pacific Northwest. SHIELD is investigating new temporal anomalies that have begun forming across the world and need the Avengers’ help. Visit this space to meet new characters and activate new rituals.
This one sounds more like a raid in some way or a survival mission. This will require greater collaboration as the storms will damage heroes as you play. However, it will also charge your heroes energy at a fast rate. This is a give a take type game mode it seems, which reminds of the contaminated areas in division two that you have to constantly heal yourself. This mode will offer Cosmic Gear so, yea expect a high drop rate while you muscle through this mission. The Tachyon Missions are only available once per day and rotate out daily as well. That is quite the incentive to keep checking on these missions.
- In the next few weeks, we will introduce a new mission classification to Marvel’s Avengers – Omega-Level Threats. Missions under the Omega-Level Threat umbrella are multiplayer-focused challenges that are tuned for high-end players and offer special late-game rewards. Skill and coordination with your team will be key to overcoming these missions, including the Avengers-worthy fight at the finale.
This is interesting as this Omega- Level Threat missions feel like Phase one or Season one end game stuff. Meaning you fought hard and have your heroes over level 140 power. So this is the true raid as said in the report.
Many in our community have asked if Omega-Level Threat missions are Marvel’s Avengers’ equivalent to raids. Though focused on multiplayer and designed to be extremely challenging, Omega-Level Threats represent our first step in escalating the challenge your Super Heroes face. As the Avengers Initiative narrative continues to unfold, the stakes will get higher and the challenges harder.
The first Omega-Level threat you will have to face is the A.I.M cloning lab. This will take 4 players to complete with each player have their heroes at the maxed level to defeat this challenge. Oh, you sneaky devs. So, the event will be best played from Friday at 10 AM PDT thru Monday at 10 AM PDT. This is your best bet at obtaining the best gear and after that, you can replay it, but the drops will not be as sweet.
Future Heroes Make an Appearance
There are plans for many more patches to be had for Marvel’s Avengers. This will also have some character delays that were expected to come out which is disappointing.
We know fans are hungry for new content, but delivering a fun experience is our priority. With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.
Hungry is an understatement, but what can you do at this point? Honestly after all the complaints from the PC players and many glitches that have happened across the board. it is starting to look like a blessing in the disguise in which this game was not ready yet.
Kate’s new Operation will be a must-play for fans wanting to know what’s next in the story! In Marvel’s Avengers: Kate Bishop — Taking AIM, Tachyon Rifts become a harbinger of a new threat. As players investigate the source of them, they will pick up on a story that begins shortly after the conclusion of the Reassemble campaign. Then comes Clint (we’ll have more information on him later) and looking into 2021, our biggest Avengers Initiative addition yet will introduce a new Hero, region, and narrative arc.
That sounds cool and I am glad they are bringing in Kate to the gaming world which will be a first for any player to play as Hawkeyes apprentice. As said before the next-gen console version will not be coming out next month which is a bummer. The development team at Crystal Dynamics and publisher Square Enix want to make sure the game is fully operational by 2021 for Xbox Series X/S and PlayStation 5.
Of course, the above information and the upgrade will come at no additional cost which is nice and some of us appreciate that.
A final thought from Crystal Dynamics:
In my final thoughts, it is good that developers are touching base with their audience giving them information, not things to come. Also, owning up to their issues with the products that we invested our money in. It is appreciated and I hope more developers do the same. In that, Crystal Dynamics, Scott Amos has some words for the fans.
I’d like to end this State of the Game update with a heartfelt note to you – our fans.
Reflecting on this past year and the isolating global climate that has come with it – Super Hero stories feel more important than ever. On an individual level, Super Heroes inspire us to dig deep and get back up after being knocked down. From a societal perspective, they illustrate how our differences enrich communities big and small.
In our nearly 30-year history, Crystal Dynamics has never shipped a game under conditions like these; from working at home to avoid a pandemic, to some of us evacuating said homes to stay safe from wildfires. While the challenges 2020 has surfaced are many, it’s also instilled a strength in us; to reassemble a team divided by geography and life circumstances, and come back stronger, united by a mission to do right by you.
This is, in part, why we have taken our responsibility developing Marvel’s Avengers so seriously. It’s our opportunity to pass on that core heroes’ spirit of heart and hope, connect you with friends near and far, and inspire you to plant your feet against a sea of adversity and say, “No, you move”.
Marvel’s Avengers is far more than a game to us, and you are far more than its players. You are our Super Heroes. We may be apart, but we are all in this together.
– Crystal Dynamics Head of Studio, Scot Amos
Thank you all for checking out this State of the Game for Marvel’s Avengers, but I would like to hear from you the audience. If you are currently playing please share your thoughts in the comments. Also, if you were considering playing still check out our review and see if that helps your decision. – Beast Out –