Kingdoms of Amalur: Re-Reckoning Review
Okay gamers, Kuma is here to re-introduce you to a remastered game from 2012. Kingdoms of Amalur- Re-Reckoning is a return that was originally made by author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. I was a bit baffled that Kingdoms of Amalur originally was overshadowed because it was a great game for its time. I did play it more than I did Skyrim, but let’s see what stands out from the previous title.
Games, I will be real with you on this one. There is not much of a difference and that’s what bothers some gamers when it comes to “remastered” games. Yes, if you purchase the Fate Edition of Kingdoms of Amalur: Re-Reckoning you get an extra 5 hours of gameplay. However, that won’t be available until after the launch. It should have been added already prelaunch and then make some other DLC later on. This is is just some extra details added to my video review that I wanted to be clear on.
Kingdoms of Amalur: Re-Reckoning is not a bad game at all, just felt like it had bad advertising. The combat and story lore is fun to get into and building your customized character is intriguing. You have to choose your own fate and depending on how it plays out will build your character. My character is mostly meleed with slight magic and as you dive into your skill tree. You add points to cater to your needs. It is your typical open-world formula. Also with the choice system in the dialogue can give you some control in the story.
Combat is fun mixing it up with primary, secondary, and magic attacks. You can choose between, hammers, long swords, greatswords, two-handed bladed weapons. The best part is each weapon can have status effects to give you an advantage. I don’t know why, but poison damage and fire-based weaponry are my all-time favorites. It seems they have a better status effect than others.
Pieces of Candy Everywhere!
Kingdoms of Amalur: Re-Reckoning is heavy on a side quest, heavier than I’ve ever experienced before in an RPG. Not really a bad thing at all, but since this is an open-world game it seems there are mysteries, puzzles, caves, and people with issues or quest to find everywhere. I try to stay on the path of the story, but I fight some demons or nymphs, and boom there is a person thanking me and asking for an extra favor. While you are on that quest here are some bones on the ground and boom I unknowingly took up another quest to bury victims of spider attacks.
It keeps you motivated and occupied. Since this has full voice acting keeps me interested, especially when making choices which I am glad I put points in persuasion.
It needs improvement:
I guess I expected too much from the remastered title going in. If it is just 5 hours of extra content that is coming later on and a slight graphic update then meh. It would be said that anyone new might enjoy this title, but as the graphics are right now some would expect a bit more. At times I feel that some companies have a missed opportunity when they could have just made a sequel. Maybe at this point personally I am disappointed with some remakes or remastered titles that I am just over it.
Continue the story instead. I mean even the title sequence in the game still has the same name of Reckoning. As stated, feels like they just added a smoother texture over the game and called it a day. There are a few graphic errors at times where the cut-scenes clip through the floor. Creatures that I have defeated stood there like statues with their arms out and legs together floating.
Luckily the best part about this game is the camera angles position themselves properly to stay far enough away to not be in the way. I can appreciate that in any combat scenario.
Sigh, Kingdoms of Amalur: Re-Reckoning is coming at a time where I personally have been disappointed already. Between Remastered games like Shenmue 1 & 2 and Turok 2. It is more than just making the game graphically appealing, it has to feel right for this time or rather this current generation. Instead I just rather have a sequel to continue the story or a reboot maybe. Don’t get me wrong there are many remastered games that are well made. Not going to say pass this one up, especially if you never played it, but consider sales if that ever happens.
Kingdoms of Amalur: Re-Reckoning gets 3.5 paws out of 5. I personally felt it could have been better, but I am not dismissing the game entirely. I still had fun, and I love tackling the enemies and the story lore is done well. It is upsetting it didn’t get the full popularity it deserved back in 2012, but again the price tag of $39.99 or $59.99 for the Fate Edition is questionable. In that, check out my video review below, and please share your thoughts as well. – Beast Out –