Beastly Review of Arboria
There are a lot of interesting games coming out lately. You have to admire developers for going that extra mile to create something intriguing. Here we are with Arboria a new title from that reminds me of Swamp Thing meets Dark Souls. How does it measure up though?
Story of Arboria
You are a Yotun a warrior task to uncover the mysteries of Dunar. In the beginning one Yotun who is lead to be the best of them all gains to much. They are corrupted and abandons their duties to venture off on their own. It is dangerous down there and now a new Yotun has to be summoned to find them and hopefully bring them back or die trying, over and over again.
Arboria is a Rogue-Lite action RPG title where you are literally tossed into the Dunar which is an under cavern for your to travel though. It is your task to heal and upgrade your Yotun warrior as you traverse through the caverns. You will encounter some weird creatures including bugs that all attack different to some bigger foes the size of rhinos. The Yotun you choose with have particular attributes that will be a boost or a disadvantage.
Honestly I didn’t see the disadvantage attributes do anything against my gaming since one Yotun it had said it had poor eyesight. One would have expected you to have a darker exploration during your spelunking however there was none. You do have a little fairy guide named Rata that can light your path.
The suggestion of using either game-pad or keyboard and mouse is highly up to you. I am on game-pad and you have four ways to attack depending on the mutation you gather. For your right hand you get a blade weapon that hitting the RB will give you a horizontal swipe and RT a Vertical Swipe.
Your left hand will get a blunt object for heavier attacks. LB gives you a devastating ground pound and LT a large wave linear attack. The left hand will have a meter since this uses a lot of energy on these heavy attacks. There will be wave areas when you have to heal roots or fine boxes throughout the level. Once the wave begins try to survive and utilize your dodge as best you can. You will be rewarded with health refill and blue crystals that you can also mine as you progress.
You do carry a simple amount of healing juice that you can replenish as you go. There is an opportunity at alters to upgrade to use elements. You have at your exposure ice, fire and Earth. This comes in handy as some enemies will be weak to one or the other, so figure it out as you go.
Death is not the final point of your journey. The comedic part about the game is when your Yotun dies, Rata will snatch off its head before the body fully dies and then tosses it in goop. This is where all your deaths are collected and I assume possible resurrection. The grave yard will show all of your other failed attempts, now there is a unique thing that happens when you are put here. Whatever blue energy you accumilated will go to the gods and it is up to you on how much energy you want to send to them.
The key here is to have enough to please the gods or fail and continue to make them angry. Apparently it is you duty not to retrieve the rogue Yotun and of course heal and recover crystals. But you have gods to please!
I usually save this for before the conclusion, but this game has a lot going on. First up this is in Early Access still so it is clear not to be too judgmental. What is with the combat of this game, it is weird and the hit detection is off on many levels. Even the dodge mechanics feel horrible at times and when you die you are given two choices. Either use the blue crystals you gather to give to the gods or keep them for yourself for skill attributes on your next run. Either option gives you no boost because the reward is historically low. There is no accomplishment either way even on a good run and if you do a bad run you are horribly punished for it.
The environments are beautiful to look at,but the traps are too well hidden and this sounds like a horrible whine. I get it, it is a challenge to not see a trap giving us a greater risk. However we have a companion with us that has been our guide the whole step of the way. There should be a some indication that a trap is infront of us. There is a poorly done tutorial in the beginning giving us the idea of what to do when in a trap, but it is useless.
When it comes to the story it is pretty bland, I had to come up with all that myself as I was playing so do not take the first part of my review as canon. All I did gather from the text is that you are part of a tribe and sacrificing yourself t help said tribe. But there is so much going on it leaves me uninterested.
At the end of the day Arboria is a pretty looking game and has potential to be great, but I am at the end of these “Early Access” games at this point. There is a lot of frustration happening within this game that just makes me say Pass. If you want a Dark Souls experience there are many other options, but for now Arboria needs to be put back in the oven for more bake time. I only pass because it is not fair to charge people on games that are not completely finished and many have been burned because of this.
I try to recommend doing an indie go go or kickstarter to give you enough time to produce a polished game and you can send out demos to give people an idea. This is not a great way to gather investments in my opinion. Once it finally releases I will give it a second go, but for now its not ready. – Beast Out –